Skip to main content

GlInterface Methods

Methods

ActiveTexture(Int32) 
AttachShader(Int32, Int32) 
BindAttribLocation(Int32, Int32, IntPtr) 
BindAttribLocationString(Int32, Int32, String) 
BindBuffer(Int32, Int32) 
BindFramebuffer(Int32, Int32) 
BindRenderbuffer(Int32, Int32) 
BindTexture(Int32, Int32) 
BindVertexArray(Int32) 
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) 
BufferData(Int32, IntPtr, IntPtr, Int32) 
CheckFramebufferStatus(Int32) 
Clear(Int32) 
ClearColor(Single, Single, Single, Single) 
ClearDepth(Single) 
ClearStencil(Int32) 
CompileShader(Int32) 
CompileShaderAndGetError(Int32, String) 
CopyTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) 
CreateProgram() 
CreateShader(Int32) 
DeleteBuffer(Int32) 
DeleteBuffers(Int32, Int32*) 
DeleteFramebuffer(Int32) 
DeleteFramebuffers(Int32, Int32*) 
DeleteProgram(Int32) 
DeleteRenderbuffer(Int32) 
DeleteRenderbuffers(Int32, Int32*) 
DeleteShader(Int32) 
DeleteTexture(Int32) 
DeleteTextures(Int32, Int32*) 
DeleteVertexArray(Int32) 
DeleteVertexArrays(Int32, Int32*) 
DepthFunc(Int32) 
DepthMask(Int32) 
Disable(Int32) 
DrawArrays(Int32, Int32, IntPtr) 
DrawElements(Int32, Int32, Int32, IntPtr) 
Enable(Int32) 
EnableVertexAttribArray(Int32) 
Equals(Object)Determines whether the specified object is equal to the current object.
(Inherited from Object)
Finalize()Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Finish() 
Flush() 
FramebufferRenderbuffer(Int32, Int32, Int32, Int32) 
FramebufferTexture2D(Int32, Int32, Int32, Int32, Int32) 
FromNativeUtf8GetProcAddress(GlVersion, Func(IntPtr, IntPtr)) 
GenBuffer() 
GenBuffers(Int32, Int32*) 
GenFramebuffer() 
GenFramebuffers(Int32, Int32*) 
GenRenderbuffer() 
GenRenderbuffers(Int32, Int32*) 
GenTexture() 
GenTextures(Int32, Int32*) 
GenVertexArray() 
GenVertexArrays(Int32, Int32*) 
GetAttribLocation(Int32, IntPtr) 
GetAttribLocationString(Int32, String) 
GetError()
(Inherited from GlBasicInfoInterface)
GetExtensions()
(Inherited from GlBasicInfoInterface)
GetFloatv(Int32, Single)
(Inherited from GlBasicInfoInterface)
GetHashCode()Serves as the default hash function.
(Inherited from Object)
GetIntegerv(Int32, Int32)
(Inherited from GlBasicInfoInterface)
GetProcAddress(String) 
GetProgramInfoLog(Int32, Int32, Int32, Void*) 
GetProgramiv(Int32, Int32, Int32*) 
GetRenderbufferParameteriv(Int32, Int32, Int32) 
GetShaderInfoLog(Int32, Int32, Int32, Void*) 
GetShaderiv(Int32, Int32, Int32*) 
GetString(Int32)
(Inherited from GlBasicInfoInterface)
GetString(Int32, Int32)
(Inherited from GlBasicInfoInterface)
GetStringiNative(Int32, Int32)
(Inherited from GlBasicInfoInterface)
GetStringNative(Int32)
(Inherited from GlBasicInfoInterface)
GetType()Gets the Type of the current instance.
(Inherited from Object)
GetUniformLocation(Int32, IntPtr) 
GetUniformLocationString(Int32, String) 
LinkProgram(Int32) 
LinkProgramAndGetError(Int32) 
MemberwiseClone()Creates a shallow copy of the current Object.
(Inherited from Object)
RenderbufferStorage(Int32, Int32, Int32, Int32) 
ShaderSource(Int32, Int32, IntPtr, IntPtr) 
ShaderSourceString(Int32, String) 
TexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, IntPtr) 
TexParameteri(Int32, Int32, Int32) 
ToString()Returns a string that represents the current object.
(Inherited from Object)
Uniform1f(Int32, Single) 
UniformMatrix4fv(Int32, Int32, Boolean, Void*) 
UseProgram(Int32) 
VertexAttribPointer(Int32, Int32, Int32, Int32, Int32, IntPtr) 
Viewport(Int32, Int32, Int32, Int32) 

See Also

Reference

GlInterface Class
Avalonia.OpenGL Namespace