ActiveTexture(Int32) | |
AttachShader(Int32, Int32) | |
BindAttribLocation(Int32, Int32, IntPtr) | |
BindAttribLocationString(Int32, Int32, String) | |
BindBuffer(Int32, Int32) | |
BindFramebuffer(Int32, Int32) | |
BindRenderbuffer(Int32, Int32) | |
BindTexture(Int32, Int32) | |
BindVertexArray(Int32) | |
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) | |
BufferData(Int32, IntPtr, IntPtr, Int32) | |
CheckFramebufferStatus(Int32) | |
Clear(Int32) | |
ClearColor(Single, Single, Single, Single) | |
ClearDepth(Single) | |
ClearStencil(Int32) | |
CompileShader(Int32) | |
CompileShaderAndGetError(Int32, String) | |
CopyTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) | |
CreateProgram() | |
CreateShader(Int32) | |
DeleteBuffer(Int32) | |
DeleteBuffers(Int32, Int32*) | |
DeleteFramebuffer(Int32) | |
DeleteFramebuffers(Int32, Int32*) | |
DeleteProgram(Int32) | |
DeleteRenderbuffer(Int32) | |
DeleteRenderbuffers(Int32, Int32*) | |
DeleteShader(Int32) | |
DeleteTexture(Int32) | |
DeleteTextures(Int32, Int32*) | |
DeleteVertexArray(Int32) | |
DeleteVertexArrays(Int32, Int32*) | |
DepthFunc(Int32) | |
DepthMask(Int32) | |
Disable(Int32) | |
DrawArrays(Int32, Int32, IntPtr) | |
DrawElements(Int32, Int32, Int32, IntPtr) | |
Enable(Int32) | |
EnableVertexAttribArray(Int32) | |
Equals(Object) | Determines whether the specified object is equal to the current object. (Inherited from Object) |
Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
Finish() | |
Flush() | |
FramebufferRenderbuffer(Int32, Int32, Int32, Int32) | |
FramebufferTexture2D(Int32, Int32, Int32, Int32, Int32) | |
FromNativeUtf8GetProcAddress(GlVersion, Func(IntPtr, IntPtr)) | |
GenBuffer() | |
GenBuffers(Int32, Int32*) | |
GenFramebuffer() | |
GenFramebuffers(Int32, Int32*) | |
GenRenderbuffer() | |
GenRenderbuffers(Int32, Int32*) | |
GenTexture() | |
GenTextures(Int32, Int32*) | |
GenVertexArray() | |
GenVertexArrays(Int32, Int32*) | |
GetAttribLocation(Int32, IntPtr) | |
GetAttribLocationString(Int32, String) | |
GetError() | (Inherited from GlBasicInfoInterface) |
GetExtensions() | (Inherited from GlBasicInfoInterface) |
GetFloatv(Int32, Single) | (Inherited from GlBasicInfoInterface) |
GetHashCode() | Serves as the default hash function. (Inherited from Object) |
GetIntegerv(Int32, Int32) | (Inherited from GlBasicInfoInterface) |
GetProcAddress(String) | |
GetProgramInfoLog(Int32, Int32, Int32, Void*) | |
GetProgramiv(Int32, Int32, Int32*) | |
GetRenderbufferParameteriv(Int32, Int32, Int32) | |
GetShaderInfoLog(Int32, Int32, Int32, Void*) | |
GetShaderiv(Int32, Int32, Int32*) | |
GetString(Int32) | (Inherited from GlBasicInfoInterface) |
GetString(Int32, Int32) | (Inherited from GlBasicInfoInterface) |
GetStringiNative(Int32, Int32) | (Inherited from GlBasicInfoInterface) |
GetStringNative(Int32) | (Inherited from GlBasicInfoInterface) |
GetType() | Gets the Type of the current instance. (Inherited from Object) |
GetUniformLocation(Int32, IntPtr) | |
GetUniformLocationString(Int32, String) | |
LinkProgram(Int32) | |
LinkProgramAndGetError(Int32) | |
MemberwiseClone() | Creates a shallow copy of the current Object. (Inherited from Object) |
RenderbufferStorage(Int32, Int32, Int32, Int32) | |
ShaderSource(Int32, Int32, IntPtr, IntPtr) | |
ShaderSourceString(Int32, String) | |
TexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, IntPtr) | |
TexParameteri(Int32, Int32, Int32) | |
ToString() | Returns a string that represents the current object. (Inherited from Object) |
Uniform1f(Int32, Single) | |
UniformMatrix4fv(Int32, Int32, Boolean, Void*) | |
UseProgram(Int32) | |
VertexAttribPointer(Int32, Int32, Int32, Int32, Int32, IntPtr) | |
Viewport(Int32, Int32, Int32, Int32) | |