RenderDirectlyToMappedMemory Property
If set to true, double-buffering will be disabled and scene will be composed directly into mmap-ed memory region While this mode saves a blit, you need to check if it won't cause rendering artifacts your particular device.
Definition
Namespace: Avalonia.LinuxFramebuffer.Output
Assembly: Avalonia.LinuxFramebuffer (in Avalonia.LinuxFramebuffer.dll)
- C#
- VB
- F#
public bool RenderDirectlyToMappedMemory { get; set; }
Public Property RenderDirectlyToMappedMemory As Boolean
Get
Set
member RenderDirectlyToMappedMemory : bool with get, set
Property Value
BooleanSee Also
Reference
FbDevOutputOptions Class
Avalonia.LinuxFramebuffer.Output Namespace