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RenderDirectlyToMappedMemory Property

If set to true, double-buffering will be disabled and scene will be composed directly into mmap-ed memory region While this mode saves a blit, you need to check if it won't cause rendering artifacts your particular device.

Definition

Namespace: Avalonia.LinuxFramebuffer.Output
Assembly: Avalonia.LinuxFramebuffer (in Avalonia.LinuxFramebuffer.dll)

public bool RenderDirectlyToMappedMemory { get; set; }

Property Value

Boolean

See Also

Reference

FbDevOutputOptions Class
Avalonia.LinuxFramebuffer.Output Namespace