On this pageAngleZ Property Sets the rotation around the Z-Axis Definition Namespace: Avalonia.Media Assembly: Avalonia.Base (in Avalonia.Base.dll) C#VBF#public double AngleZ { get; set; }Public Property AngleZ As Double Get Setmember AngleZ : float with get, set Property Value Double See Also Reference Rotate3DTransform Class Avalonia.Media Namespace