SplineEasing Class
Eases a Double value using a user-defined cubic bezier curve. Good for custom easing functions that doesn't quite fit with the built-in ones.
Definition
Namespace: Avalonia.Animation.Easings
Assembly: Avalonia.Base (in Avalonia.Base.dll)
- C#
- VB
- F#
public class SplineEasing : Easing
Public Class SplineEasing
Inherits Easing
type SplineEasing =
class
inherit Easing
end
Inheritance | Object → Easing → SplineEasing |
Constructors
SplineEasing() | Initializes a new instance of the SplineEasing class |
SplineEasing(KeySpline) | Initializes a new instance of the SplineEasing class |
SplineEasing(Double, Double, Double, Double) | Initializes a new instance of the SplineEasing class |
Properties
X1 | X coordinate of the first control point |
X2 | X coordinate of the second control point |
Y1 | Y coordinate of the first control point |
Y2 | Y coordinate of the second control point |
Methods
Ease(Double) | Returns the value of the transition for the specified progress. (Overrides Easing.Ease(Double)) |
Equals(Object) | Determines whether the specified object is equal to the current object. (Inherited from Object) |
Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
GetHashCode() | Serves as the default hash function. (Inherited from Object) |
GetType() | Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() | Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() | Returns a string that represents the current object. (Inherited from Object) |