Screens Class
Represents all screens available on a device.
Definition
Namespace: Avalonia.Controls
Assembly: Avalonia.Controls (in Avalonia.Controls.dll)
- C#
- VB
- F#
public class Screens
Public Class Screens
type Screens = class end
Inheritance | Object → Screens |
Properties
All | Gets the list of all screens available on the device. |
Primary | Gets the primary screen on the device. |
ScreenCount | Gets the total number of screens available on the device. |
Methods
Equals(Object) | Determines whether the specified object is equal to the current object. (Inherited from Object) |
Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
GetHashCode() | Serves as the default hash function. (Inherited from Object) |
GetType() | Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() | Creates a shallow copy of the current Object. (Inherited from Object) |
RequestScreenDetails() | Asks underlying platform to provide detailed screen information. On some platforms it might include non-primary screens, as well as display names. |
ScreenFromBounds(PixelRect) | Retrieves a Screen for the display that contains the rectangle. |
ScreenFromPoint(PixelPoint) | Retrieves a Screen for the display that contains the specified point. |
ScreenFromTopLevel(TopLevel) | Retrieves a Screen for the display that contains the specified TopLevel. |
ScreenFromVisual(Visual) | Retrieves a Screen for the display that contains the specified Visual. |
ScreenFromWindow(WindowBase) | Retrieves a Screen for the display that contains the specified WindowBase. |
ToString() | Returns a string that represents the current object. (Inherited from Object) |
Events
Changed | Event raised when any screen was changed. |