SelectionNodeBase<T>.CollectionChangeState Class
Details the results of a collection change on the current selection;
Definition
Namespace: Avalonia.Controls.Selection
Assembly: Avalonia.Controls (in Avalonia.Controls.dll)
- C#
 - VB
 - F#
 
protected class CollectionChangeState
Protected Class CollectionChangeState
type CollectionChangeState = class end
| Inheritance | Object → SelectionNodeBase(T).CollectionChangeState | 
Constructors
| SelectionNodeBase(T).CollectionChangeState() | Initializes a new instance of the SelectionNodeBase(T).CollectionChangeState class | 
Properties
| RemovedItems | Gets or sets the items removed by the collection change, if any. | 
| ShiftDelta | Gets or sets a value indicating how the indexes after ShiftIndex were shifted. | 
| ShiftIndex | Gets or sets the first index that was shifted as a result of the collection changing. | 
Methods
| Equals(Object) | Determines whether the specified object is equal to the current object. (Inherited from Object)  | 
| Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object)  | 
| GetHashCode() | Serves as the default hash function. (Inherited from Object)  | 
| GetType() | Gets the Type of the current instance. (Inherited from Object)  | 
| MemberwiseClone() | Creates a shallow copy of the current Object. (Inherited from Object)  | 
| ToString() | Returns a string that represents the current object. (Inherited from Object)  |