Pointer Class
Definition
Namespace: Avalonia.Input
Assembly: Avalonia.Base (in Avalonia.Base.dll)
- C#
- VB
- F#
public class Pointer : IPointer, IDisposable
Public Class Pointer
Implements IPointer, IDisposable
type Pointer =
class
interface IPointer
interface IDisposable
end
| Inheritance | Object → Pointer |
| Implements | IPointer, IDisposable |
Constructors
| Pointer(Int32, PointerType, Boolean) | Initializes a new instance of the Pointer class |
Properties
| Captured | |
| Id | |
| IsGestureRecognitionSkipped | |
| IsPrimary | |
| Type |
Methods
| Capture(IInputElement) | |
| Dispose() | Releases all resources used by the Pointer |
| Equals(Object) | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetHashCode() | Serves as the default hash function. (Inherited from Object) |
| GetNextFreeId() | |
| GetType() | Gets the Type of the current instance. (Inherited from Object) |
| MemberwiseClone() | Creates a shallow copy of the current Object. (Inherited from Object) |
| PlatformCapture(IInputElement) | |
| ToString() | Returns a string that represents the current object. (Inherited from Object) |