Pointer Class
Definition
Namespace: Avalonia.Input
Assembly: Avalonia.Base (in Avalonia.Base.dll)
- C#
- VB
- F#
public class Pointer : IPointer, IDisposable
Public Class Pointer
Implements IPointer, IDisposable
type Pointer =
class
interface IPointer
interface IDisposable
end
Inheritance | Object → Pointer |
Implements | IPointer, IDisposable |
Constructors
Pointer(Int32, PointerType, Boolean) | Initializes a new instance of the Pointer class |
Properties
Captured | |
Id | |
IsGestureRecognitionSkipped | |
IsPrimary | |
Type |
Methods
Capture(IInputElement) | |
Dispose() | Releases all resources used by the Pointer |
Equals(Object) | Determines whether the specified object is equal to the current object. (Inherited from Object) |
Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
GetHashCode() | Serves as the default hash function. (Inherited from Object) |
GetNextFreeId() | |
GetType() | Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() | Creates a shallow copy of the current Object. (Inherited from Object) |
PlatformCapture(IInputElement) | |
ToString() | Returns a string that represents the current object. (Inherited from Object) |