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GlInterface Class

GlInterface only includes essential members and members necessary for Avalonia itself. It is not a general-purpose interface for OpenGL API.

Definition

Namespace: Avalonia.OpenGL
Assembly: Avalonia.OpenGL (in Avalonia.OpenGL.dll)

public class GlInterface : GlBasicInfoInterface
View Source
InheritanceObjectGlBasicInfoInterface → GlInterface

Remarks

Use GetProcAddress(String) to get GL procedures you need, or integrate it with third-party GL wrappers.

Constructors

GlInterface(GlVersion, Func(String, IntPtr))Initializes a new instance of the GlInterface class

Properties

ContextInfo 
IsBindVertexArrayAvailable 
IsBlitFramebufferAvailable 
IsDeleteVertexArraysAvailable 
IsGenVertexArraysAvailable 
Renderer 
Vendor 
Version 

Methods

ActiveTexture(Int32) 
AttachShader(Int32, Int32) 
BindAttribLocation(Int32, Int32, IntPtr) 
BindAttribLocationString(Int32, Int32, String) 
BindBuffer(Int32, Int32) 
BindFramebuffer(Int32, Int32) 
BindRenderbuffer(Int32, Int32) 
BindTexture(Int32, Int32) 
BindVertexArray(Int32) 
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) 
BufferData(Int32, IntPtr, IntPtr, Int32) 
CheckFramebufferStatus(Int32) 
Clear(Int32) 
ClearColor(Single, Single, Single, Single) 
ClearDepth(Single) 
ClearStencil(Int32) 
CompileShader(Int32) 
CompileShaderAndGetError(Int32, String) 
CopyTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) 
CreateProgram() 
CreateShader(Int32) 
DeleteBuffer(Int32) 
DeleteBuffers(Int32, Int32*) 
DeleteFramebuffer(Int32) 
DeleteFramebuffers(Int32, Int32*) 
DeleteProgram(Int32) 
DeleteRenderbuffer(Int32) 
DeleteRenderbuffers(Int32, Int32*) 
DeleteShader(Int32) 
DeleteTexture(Int32) 
DeleteTextures(Int32, Int32*) 
DeleteVertexArray(Int32) 
DeleteVertexArrays(Int32, Int32*) 
DepthFunc(Int32) 
DepthMask(Int32) 
Disable(Int32) 
DrawArrays(Int32, Int32, IntPtr) 
DrawElements(Int32, Int32, Int32, IntPtr) 
Enable(Int32) 
EnableVertexAttribArray(Int32) 
Equals(Object)Determines whether the specified object is equal to the current object.
(Inherited from Object)
Finalize()Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Finish() 
Flush() 
FramebufferRenderbuffer(Int32, Int32, Int32, Int32) 
FramebufferTexture2D(Int32, Int32, Int32, Int32, Int32) 
FromNativeUtf8GetProcAddress(GlVersion, Func(IntPtr, IntPtr)) 
GenBuffer() 
GenBuffers(Int32, Int32*) 
GenFramebuffer() 
GenFramebuffers(Int32, Int32*) 
GenRenderbuffer() 
GenRenderbuffers(Int32, Int32*) 
GenTexture() 
GenTextures(Int32, Int32*) 
GenVertexArray() 
GenVertexArrays(Int32, Int32*) 
GetAttribLocation(Int32, IntPtr) 
GetAttribLocationString(Int32, String) 
GetError()
(Inherited from GlBasicInfoInterface)
GetExtensions()
(Inherited from GlBasicInfoInterface)
GetFloatv(Int32, Single)
(Inherited from GlBasicInfoInterface)
GetHashCode()Serves as the default hash function.
(Inherited from Object)
GetIntegerv(Int32, Int32)
(Inherited from GlBasicInfoInterface)
GetProcAddress(String)Returns an OpenGL function by name.
GetProgramInfoLog(Int32, Int32, Int32, Void*) 
GetProgramiv(Int32, Int32, Int32*) 
GetRenderbufferParameteriv(Int32, Int32, Int32) 
GetShaderInfoLog(Int32, Int32, Int32, Void*) 
GetShaderiv(Int32, Int32, Int32*) 
GetString(Int32)
(Inherited from GlBasicInfoInterface)
GetString(Int32, Int32)
(Inherited from GlBasicInfoInterface)
GetStringiNative(Int32, Int32)
(Inherited from GlBasicInfoInterface)
GetStringNative(Int32)
(Inherited from GlBasicInfoInterface)
GetType()Gets the Type of the current instance.
(Inherited from Object)
GetUniformLocation(Int32, IntPtr) 
GetUniformLocationString(Int32, String) 
LinkProgram(Int32) 
LinkProgramAndGetError(Int32) 
MemberwiseClone()Creates a shallow copy of the current Object.
(Inherited from Object)
RenderbufferStorage(Int32, Int32, Int32, Int32) 
ShaderSource(Int32, Int32, IntPtr, IntPtr) 
ShaderSourceString(Int32, String) 
TexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, IntPtr) 
TexParameteri(Int32, Int32, Int32) 
ToString()Returns a string that represents the current object.
(Inherited from Object)
Uniform1f(Int32, Single) 
UniformMatrix4fv(Int32, Int32, Boolean, Void*) 
UseProgram(Int32) 
VertexAttribPointer(Int32, Int32, Int32, Int32, Int32, IntPtr) 
Viewport(Int32, Int32, Int32, Int32) 

See Also

Reference

Avalonia.OpenGL Namespace