LockedFramebuffer Class
Definition
Namespace: Avalonia.Platform
Assembly: Avalonia.Base (in Avalonia.Base.dll)
- C#
- VB
- F#
public class LockedFramebuffer : ILockedFramebuffer,
IDisposable
Public Class LockedFramebuffer
Implements ILockedFramebuffer, IDisposable
type LockedFramebuffer =
class
interface ILockedFramebuffer
interface IDisposable
end
| Inheritance | Object → LockedFramebuffer |
| Implements | ILockedFramebuffer, IDisposable |
Constructors
| LockedFramebuffer(IntPtr, PixelSize, Int32, Vector, PixelFormat, Action) | Initializes a new instance of the LockedFramebuffer class |
Properties
| Address | |
| Dpi | |
| Format | |
| RowBytes | |
| Size |
Methods
| Dispose() | Releases all resources used by the LockedFramebuffer |
| Equals(Object) | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetHashCode() | Serves as the default hash function. (Inherited from Object) |
| GetType() | Gets the Type of the current instance. (Inherited from Object) |
| MemberwiseClone() | Creates a shallow copy of the current Object. (Inherited from Object) |
| ToString() | Returns a string that represents the current object. (Inherited from Object) |