LockedFramebuffer Class
Definition
Namespace: Avalonia.Platform
Assembly: Avalonia.Base (in Avalonia.Base.dll)
- C#
- VB
- F#
public class LockedFramebuffer : ILockedFramebuffer,
IDisposable
Public Class LockedFramebuffer
Implements ILockedFramebuffer, IDisposable
type LockedFramebuffer =
class
interface ILockedFramebuffer
interface IDisposable
end
Inheritance | Object → LockedFramebuffer |
Implements | ILockedFramebuffer, IDisposable |
Constructors
LockedFramebuffer(IntPtr, PixelSize, Int32, Vector, PixelFormat, Action) | Initializes a new instance of the LockedFramebuffer class |
Properties
Address | |
Dpi | |
Format | |
RowBytes | |
Size |
Methods
Dispose() | Releases all resources used by the LockedFramebuffer |
Equals(Object) | Determines whether the specified object is equal to the current object. (Inherited from Object) |
Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
GetHashCode() | Serves as the default hash function. (Inherited from Object) |
GetType() | Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() | Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() | Returns a string that represents the current object. (Inherited from Object) |